Empowering Media That Matters
Home >> Blogs

Media That Matters

Public Media Prototypes: The I-Witness Video Example

The I-Witness Video Collective, which records police actions at demonstrations, has made some real impact with its citizen-surveillance work. At the 2004 Republican National Convention, video that I-Witness shot of the interactions between protesters and police directly led to charges being dropped against hundreds of activists who had been wrongfully arrested on the false testimony of police officers. Read more...

Remixing the RNC

In June Stephen Colbert viewed McCain's delivery of a speech in front of a green screen as a request for mashup artists and remixers to "make McCain exciting." (A green screen for those of you less tech- savvy is a mashup-makers dream come true, allowing artists to add a backdrop of nearly anything they can dream up, or rather "mash up.") The result was a collection of funny, poignant, and often critical videos drawing attention t Read more...

Are you a public media "game changer"?

Just one week is left to nominate yourself or your favorite public media project for the We Media Game Changers Awards, which "recognize people, projects, ideas and organizations leading change and inspiring a better world through media." Read more...

Center for Social Media and the University Film and Video Association Conference

We had two great Fair Use events at UFVA's conference in Colorado Springs this year. The Center's Pat Aufderheide and Maura Ugarte presented on the panel Copyright, Fair Use, and Production Teaching: What You Need to Know. Read more...

QUESTION OF THE MONTH: Footage from a Video Game

QUESTION

Dear CSM:

I am making a movie about massively multiplayer online role playing games (mmorpgs). The movie is an exploration and critique on their social and personal importance in today's society. I have been trying to get permission from the game companies to use footage that I shot in the game (machinima). As of yet only one company has given me permission to use images from their game. The rest of the major game companies have not so much as answered a single one of my inquiries. Read more...